Roguelike games are a subgenre of role-playing video games characterized by their high difficulty, permadeath, and procedural generation. Often featuring turn-based movement on a tile-based grid, they emphasize strategic decision-making and resource management.
Key aspects of roguelikes include:
Classic examples of roguelikes include Rogue (the game that gave the genre its name), NetHack, and Angband. More modern games like Spelunky, The Binding of Isaac, and Dead Cells are often referred to as "roguelites" because they incorporate elements of roguelikes but typically relax some of the stricter conventions (e.g., by offering persistent upgrades or shorter run times).
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